4. Polyphony Digital
Kazunori Yamauchi is pure class, you can’t help but admit it. Mr. Yamauchi is known for perfection and won’t settle for anything less than it. Gran Torisom 5, PlayStation biggest title suffered several delays, leaving fans to settle for either Gran Torismo 5: prologue or other driving simulation games.
Little did we know that what was cooking in the camp of Polyphony Digital was an absolute and complete driving simulation game, which consumed the energy, time and resources of everyone involved. It was even reported that Yamauchi had to cancel the project mid-way and restart the project simply because GT5 didn’t meet his early expectation.
Everyone waited and trusted Polyphony Digital, when the game finally arrived in 2010, it was surely worth the time.
“We had maybe 300 polygons in a car in the first game. Now we have about 500,000 polygons in each car. Back then, pieces of the car were more like symbols. Now they are real and reflect light.” – Kazunori Yamauchi, Polyphony Digital
GT5 was released with a total of 1,083 cars, damage control, weather effects, optional stereoscopic-3D, dynamic skid marks, dust and the ability for drivers to flash their headlights and guess what, GT5 used only 80% of the PS3 and still broke boundaries. That should reaffirm my assertion that these guys at PD deserve all the credits.
Polyphony Digital is working on Gran Torismo sport for the PS4.